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Game Designer
title: ShovelMouth
created: 2017
development time: 2 days
team size: 6
engine: Unity
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ShovelMouth was made as part of a small 2 day game jam at AIE. The theme was 'Bigger or smaller' (or something like that), so we decided to make a game where you have to eat junk food to get points, but every time you eat a piece of food you get fatter and slower and it spawns another brussel sprout enemy.
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It was a fun little game to make and the small scope allowed us to give it a high level of polish, as well as making it a fun 'just one more go...' kind of game.
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